/* bawo.zone - <a href="https://bawo.zone">https://bawo.zone</a>
* <a href="https://github.com/fumba/bawo.zone">https://github.com/fumba/bawo.zone</a>
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* <p>
* {@link PlayerSide} represent the sides that a player can be on the board
* </p>
*/
/**
* Move direction: Only clockwise and anti-clockwise moves are allowed when the
* player is executing a move.
*
* Each hole has a move status during gameplay. If both Clockwise and
* anti-clockwise moves can be performed, the status is marked as Both. Holes
* with no valid moves are marked as locked. Holes that do not belong to the
* current player are marked as Unauthorized.
*
* <p>
* The direction in which a move can be made.
* </p>
*
* <p>
* Note: When executing moves, only {@link MoveDirection#Clockwise} and
* {@link MoveDirection#AntiClockwise} are valid values. Each Hole has a move
* status during gameplay, if both Clockwise and anti-clockwise moves can be
* performed, the status is marked as {@link MoveDirection#Both}. Holes with no
* valid moves are marked as {@link MoveDirection#Locked}. Holes that do not
* belong to the current player are marked as
* {@link MoveDirection#Unathorised}.
* </p>
*/
enum MoveDirection {
AntiClockwise = "A",
Clockwise = "C",
Both = "B",
Locked = "L",
UnAuthorized = "X",
}
export default MoveDirection;
Source